function flash(){
   try{
       new ActiveXObject("ShockwaveFlash.ShockwaveFlash");
	   return true;
   }catch(oError){
       return false;
   }
}
function plv(){
  if(!flash()){
     return 0; 
  }
  var flver=deconcept.SWFObjectUtil.getPlayerVersion();
  if(flver.major < 9){
      return 1;
  }else{
      return 2;
  }
}